VR Experiments
Home Project
Mechanic Design | VR | Unreal 5
Overview
This project had three objectives:
Create a prototype using VR in Unreal.
Experiment with mechanics for VR.
Practice coding using Unreals Blueprints.
Approch
I began the project by setting up my VR headset in Unreal Engine, ensuring the height perception and controls were optimized for an immersive and responsive user experience.
Next, I took the initiative to brainstorm and document innovative mechanics that expanded on existing in-engine functionality, carefully integrating these ideas into the project framework.
From there, I designed, tested, and refined each mechanic iteratively, applying user feedback and performance assessments to deliver polished and engaging gameplay features.