Scurry
Team Mischief
Producer | QA | UX Design
Overview
Scurry was a five-month project developed by a ten-person team. We created a 2.5D puzzle platformer, following the Agile methodology with Scrum to ensure flexibility and efficiency throughout the development process.
We held daily standups to keep the team aligned and conducted iterative two-week sprints. The development cycle included key milestones: proof of concept, alpha, beta, and gold stages. Each sprint contributed to refining the game's mechanics, visuals, and overall user experience.
In November, we presented a version halfway through the Gold stage at IGDAM, showcasing our progress and gathering valuable feedback from industry peers and players.
Approch
As the Producer, QA, and UX Designer for this project, I took ownership of multiple critical functions, ensuring smooth project execution and exceptional user experience.
I led daily standups, coordinated task tracking, and managed weekly builds, keeping the team on schedule and aligned with project goals. I oversaw scope tracking, ensuring that the project stayed within its defined limits.
In QA, I implemented comprehensive testing processes, identified and tracked bugs, and ensured that the product met quality standards for every release. As the UX Designer, I focused on refining the character controller feel, optimizing the gameplay experience, and enhancing the overall user interface, resulting in a smoother and more intuitive interaction for users.
These efforts contributed to the timely delivery of the project and helped improve the overall user satisfaction and functionality of the final product.