Fifth Humor
Game Jam
Gameplay Designer | Paper Prototype
Overview
A IDGAM Melbourne global Game Jam.
The theme: Make me laugh
The timeframe: 48 hours
The Team size: 7 Developers
The Result: A fun bite sized game.
Approch
Given the limited timeframe for the project, I prioritized efficiency by focusing on paper prototypes instead of engine-based prototyping. I took charge of creating, testing, and refining our ideas, which ultimately shaped the successful outcome we achieved.